Watermark Remover — Plugin Photoshop
In the world of digital image editing, Adobe Photoshop reigns supreme. With its vast array of tools and features, it's the go-to software for professionals and hobbyists alike. However, one common challenge that many users face is removing watermarks from images. This is where watermark remover plugins for Photoshop come into play. In this essay, we'll explore the benefits, features, and top options for watermark remover plugins that can seamlessly integrate with Photoshop.
Watermark remover plugins for Photoshop offer a convenient and efficient solution for removing unwanted watermarks from images. By understanding the key features and top options available, users can make informed decisions when selecting a plugin that suits their needs. With the benefits of time-saving, improved accuracy, and enhanced creativity, watermark remover plugins are an essential tool for anyone working with images in Photoshop. Whether you're a professional or hobbyist, these plugins can help you achieve high-quality results with minimal effort. watermark remover plugin photoshop
Watermarks are often used to protect intellectual property, preventing unauthorized use or distribution of images. However, there are instances where removing a watermark is necessary, such as when using an image for commercial purposes or when the watermark is obstructing the view of the image. Manually removing a watermark can be a tedious and time-consuming process, requiring advanced Photoshop skills. This is where watermark remover plugins come in – designed to simplify the process and save time. In the world of digital image editing, Adobe

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.