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pets go op script keyless exclusive
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pets go op script keyless exclusive College Timings & Rules












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026












Pets Go Op Script Keyless Exclusive Apr 2026

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-- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Logic to find and make exclusive pets overpowered local function onPlayerAdded(player) -- Assuming there's a way for players to get pets (e.g., via a pet system), -- adjust the following to fit your actual pet system local petFolder = player:FindFirstChild("Pets") if petFolder then for _, pet in pairs(petFolder:GetChildren()) do if pet.Name == petConfig.petName then makePetOP(pet) end end end end

-- Configuration for the pet's abilities local petConfig = { petName = "Exclusive Pet", damageMultiplier = 10, -- Makes the pet deal 10x more damage healthMultiplier = 5, -- Makes the pet have 5x more health }

-- Connect to events Players.PlayerAdded:Connect(onPlayerAdded)

-- Assuming you have a way for pets to deal damage, adjust accordingly local function onHit(hit) local character = hit.Parent if character:FindFirstChild("Humanoid") then character.Humanoid:TakeDamage(petConfig.damageMultiplier) end end

-- Functions local function makePetOP(pet) -- Example function to make the pet overpowered if pet:FindFirstChild("Humanoid") then pet.Humanoid.MaxHealth = pet.Humanoid.MaxHealth * petConfig.healthMultiplier end

-- Attach a part to handle hits, replace with actual attack logic local part = Instance.new("Part") part.Parent = pet part.Touched:Connect(onHit) end

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pets go op script keyless exclusive

Pets Go Op Script Keyless Exclusive Apr 2026

-- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Logic to find and make exclusive pets overpowered local function onPlayerAdded(player) -- Assuming there's a way for players to get pets (e.g., via a pet system), -- adjust the following to fit your actual pet system local petFolder = player:FindFirstChild("Pets") if petFolder then for _, pet in pairs(petFolder:GetChildren()) do if pet.Name == petConfig.petName then makePetOP(pet) end end end end

-- Configuration for the pet's abilities local petConfig = { petName = "Exclusive Pet", damageMultiplier = 10, -- Makes the pet deal 10x more damage healthMultiplier = 5, -- Makes the pet have 5x more health }

-- Connect to events Players.PlayerAdded:Connect(onPlayerAdded)

-- Assuming you have a way for pets to deal damage, adjust accordingly local function onHit(hit) local character = hit.Parent if character:FindFirstChild("Humanoid") then character.Humanoid:TakeDamage(petConfig.damageMultiplier) end end

-- Functions local function makePetOP(pet) -- Example function to make the pet overpowered if pet:FindFirstChild("Humanoid") then pet.Humanoid.MaxHealth = pet.Humanoid.MaxHealth * petConfig.healthMultiplier end

-- Attach a part to handle hits, replace with actual attack logic local part = Instance.new("Part") part.Parent = pet part.Touched:Connect(onHit) end

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