Op Valoblox Script Gui Top Apr 2026
return valuableBlocks end
for _, object in pairs(parts) do if object:IsA("BasePart") and object.Value > 0 then table.insert(valuableBlocks, {Part = object, Value = object.Value}) end end op valoblox script gui top
-- Access parts and calculate their values local function getValuableBlocks() -- Assuming "Value" property on parts signifies their value local parts = game.Workspace:GetDescendants() local valuableBlocks = {} return valuableBlocks end for _, object in pairs(parts)
-- Fetch and display valuable blocks local valuableBlocks = getValuableBlocks() for i, block in pairs(valuableBlocks) do if i > 10 then break end -- Show top 10 for example return valuableBlocks end for _
local frame = Instance.new("Frame") frame.Size = UDim2.new(0.3, 0, 0.5, 0) frame.Position = UDim2.new(0.5, 0, 0.5, 0) frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Parent = gui