Anime Defenders Script Guide

class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0]

def move(self): self.pos[1] += enemy_speed

# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size))

pygame.quit() sys.exit()

# Cap the frame rate clock.tick(60)

class Bullet: def __init__(self, x, y): self.pos = [x, y]

# Update display pygame.display.flip()

screen.fill((0, 0, 0))

# Move and draw enemies if random.random() < 0.05: enemies.append(Enemy()) for enemy in enemies: enemy.move() pygame.draw.rect(screen, RED, (enemy.pos[0], enemy.pos[1], enemy_size, enemy_size)) if enemy.pos[1] > SCREEN_HEIGHT: enemies.remove(enemy)

def main(): global defender_pos, enemies, bullets Anime Defenders Script

# Initialize Pygame pygame.init()

def move(self): self.pos[1] -= bullet_speed